Treyarch Jobs & Careers

Show:  All Results Last 7 Days
5 days ago

Senior Software Engineer - Treyarch

Treyarch Corporation Santa Monica, CA

• Work with the Engineering, Art and Animation Leads to develop new tools to be used in the creative production pipeline • Optimize existing tools… Glassdoor

17 days ago

Multiplayer Level Designer - Treyarch

Treyarch Corporation Santa Monica, CA

We are looking for highly driven, self-motivated designers with intense creative vision and fresh ideas for gameplay. Multiplayer Level Designers… Glassdoor

5 days ago

Senior VFX Artist (temporary) - Treyarch

Treyarch Corporation Santa Monica, CA

• The FX artist recreates natural phenomena, such as fire, smoke, explosions, dust, water, and weather systems. The artist will also create real-time… Glassdoor

25 days ago

Senior Character Artist (temporary) - Treyarch

Treyarch Corporation Santa Monica, CA

• Mentoring other team members of your expertise and technique. The skills and experience youll bring: • Bachelors degree or equivalent work… Glassdoor

10 days ago

Cinematic Animator (temporary) - Treyarch

Treyarch Corporation Santa Monica, CA

A successful Animator is expected to demonstrate a passion for developing high quality games and animations. You are self-motivated, open to… Glassdoor

5 days ago

UI Artist/Visual Designer (temporary) Treyarch

Treyarch Corporation Santa Monica, CA

The ideal candidate will have a rich understanding of human-software interaction and will be highly effective at communicating complex information… Glassdoor

Treyarch Reviews

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18 Reviews
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Treyarch Studio Head Mark Lamla
Mark Lamla
8 Ratings
  1. 2 people found this helpful  

    Passionate and rewarding environment.

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Game Designer in Santa Monica, CA (US)
    Current Employee - Game Designer in Santa Monica, CA (US)

    I have been working at Treyarch full-time (more than 3 years)


    The entire atmosphere of the company is very friendly. Over the past 4 years I've developed many many great relationships with my colleagues, most of whom I would consider close friends at this point. From QA, to Management, to the Studio Head, they're all an amazing group to be able to work with.

    I came on at the bottom of the ladder. Thankfully, my passion for the franchise got my foot into the door, and with hard work, a good attitude, and a yearning to continue to soak up knowledge I've been able to move into a design position. Directors, leads, etc definitely appreciate a passion for the product in their employees, whether it be through showing passion for your work or showing a passion for the game itself.

    The production staff at Treyarch of course varies from member to member, but the ones I've worked with have been an integral part of the final product. With one of the most played games today, heavy focus on high polish, and a tight schedule, it's important that people are able to focus on creating the best game possible. Production provides that opportunity and keeps the machine well-oiled.

    One of my favorite things about Treyarch employees are that they come from all backgrounds. If you design levels as a hobby and one day decide to try your hand at it professionally, Treyarch will absolutely hire you if you've got the chops. If you are an artist just out of school with no experience, yet you can create beautiful art, Treyarch will absolutely hire you. It's so great to see a company that is willing to "gamble" on someone without experience, whether it be fresh out of school or someone without a formal education in their set of skills. This also applies to the intern program, many of which are hired on full time after their internship and school is completed and have went on to become Senior level employees. On the flipside, there are many veterans of the industry working at Treyarch, who have shipped a ton of games and are the best in the business at what they do.

    That brings me to the room for growth at Treyarch. I regularly see my colleagues rewarded for their hard work and amazing skills with promotions. We have many many high level employees who started in entry level positions. This shows by how everyone treats each other with respect, regardless of pay grade or stature. As mentioned before, Treyarch appreciates beautiful work first and foremost, and if you're willing to put the time in to learn a skill, they will give you the opportunity to make that skill your full time job. A great number of designers, artists, and producers were in another path at some point, and were either encouraged or took it upon themselves to learn their current craft.

    Fun gatherings occur on occasion, whether it be our yearly holiday party (usually Vegas - paid for by company), a friends and family lunch outside with catered food, monthly cake for birthdays...I could go on. These are always a blast and much appreciated.

    Overall, Treyarch is a passionate group of people, who work together, laugh together, cry together, and ship some of the best games the world has seen together.


    Teams are fairly segregated, so it can be difficult to keep up with what the separate teams are working on.

    Advice to ManagementAdvice

    Coordinate more social gatherings. Whether it's a party at the studio for a couple of hours , or company outings. I could see those things greatly improving the overall mood of the studio. It would also give us the chance to get to know other employees who we never have the chance to work with.

    And keep up the great work!

    Positive Outlook
    Approves of CEO

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