There are newer employer reviews for Zynga

 

Too many people with egos work for this company.

  • Comp & Benefits
  • Work/Life Balance
  • Senior Management
  • Culture & Values
  • Career Opportunities
Former Employee - Anonymous Employee
Former Employee - Anonymous Employee

I worked at Zynga full-time

Pros

It was a lot of fun working with a gaming company and communicating with the players.

Cons

The biggest issue is the lack of communication between the staff at Zynga. If you send an email, most often they don't even bother replying. My new manager always find time to return emails and expects us to confirm important information always - and the great communication makes for a great work environment. When you tell them what the problem is, based on the voices of hundreds of very angry people, they don't look for a solution to the problem. They instead make excuses...

Advice to ManagementAdvice

Find real solutions to the real problems. If you have players complaining that they are getting goals for so many houses that they don't even have room to put them - if you can't slow down, at least find a way for players to make the most out of the virtual real estate they have. Learn to work as a team and learn how to communicate with people who are trying to make things better for the company. Listen to your customers, they are telling you what they want and what they hate. With anything technology it's all about keeping up with the rapid pace of change and staying ahead of the game. This is taught in basic programming classes! Zynga has not changed much since it launched besides adding some better graphics. But the games are all the same - and buggy as heck. Learn to value your core members - if you save your core members instead of seeking out new players, you will make at least 5x more profit. The only thing you have shown them is they better not trust you or invest in our company because you'll just shut the game down anyway. There's a lot that needs to happen, and the changes need to take place from the top-down.

Doesn't Recommend
Negative Outlook
Disapproves of CEO

358 Other Employee Reviews for Zynga (View Most Recent)

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  1.  

    great experience that prepares you for your next position

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Director in San Francisco, CA (US)
    Former Employee - Director in San Francisco, CA (US)

    I worked at Zynga full-time (more than 3 years)

    Pros

    Most creative people I have ever worked with
    - Good Food
    - Great perks
    - Fun place to work

    Cons

    - Inconsistency in level-up/promotions. I have seen people that merit their award or level up, but it is very much about who you know and a lot of brown nosing.
    - The test team never gets the merit they deserve, they lost their leadership and now are lead by someone that never plays a game and doesn't listen to his team, and doesn't understand gaming
    - Too many producers that think they rule the world
    - They keep making the same game over and over and launch with the same issues
    - Great food...expect to gain weight when you work there
    - HR - no consistency in hiring, salaries, promos and every raise or hire has to be approved at least 5 times. Lose good candidates because the approval is sitting on the HR heads desk
    - No 401K match
    - Too many execs or upper management that don't understand what is happening in the trenches

    Advice to ManagementAdvice

    Open your eyes and look at your workforce, and give merit where merit is due.

    Doesn't Recommend
    Neutral Outlook
    Disapproves of CEO
  2. 1 person found this helpful  

    Very talented workers - but very poor management

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Anonymous Employee
    Former Employee - Anonymous Employee

    I worked at Zynga full-time (more than an year)

    Pros

    I met some very talented, passionate folks that deeply cared about making good games. Get on the right team with the right manager and the right project - you could have a very good experience. And if you really care about little perks like free soda and LOTS of t-shirts, you'll find that too.

    Cons

    The management is poor. What leadership says to the company often doesn't reflect what actually happens. They don't know when to kill a bad game pre-launch nor how to pick fresh ideas to enliven the haggard portfolio. They reward people for doing very short-term-gain things that hurt the games (and therefore, the company) in the long run. And worst of all: management never grasped the core need to make fun games, and make fun the priority. All game design decisions were trumped by the financial, and many good games were strangled to death by the management-mandated addition of "social features" and other revenue-based mechanics.

    Advice to ManagementAdvice

    Empower more employees to make original games. They can, and want to. Little incubation groups. There was internal lip service about this before (never went anywhere). You cannot rely on the flagship -Ville games forever. Unleash your best employees, let them show you the way. Or they will leave...

    Doesn't Recommend
    Neutral Outlook
    Disapproves of CEO
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