408 Employee Reviews (View Most Recent)

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1 person found this helpful  

Do Not Work Here

  • Comp & Benefits
  • Work/Life Balance
  • Senior Management
  • Culture & Values
  • Career Opportunities
Former Employee - Senior Producer  in  San Francisco, CA (US)
Former Employee - Senior Producer in San Francisco, CA (US)

I worked at Zynga full-time for more than a year

Pros

really, there are not benefits

Cons

political. know nothing about games. disorganized and run by people who ultimately don't care about product.

Doesn't Recommend
Negative Outlook
Disapproves of CEO

Other Reviews for Zynga

  1. 2 people found this helpful  

    Not sure what the hype was ever about

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Director  in  San Francisco, CA (US)
    Current Employee - Director in San Francisco, CA (US)

    I have been working at Zynga full-time for more than 3 years

    Pros

    Nice building, food, snacks. Paycheck & benefits OK.

    Cons

    Incompetent management. Pincus does deserve credit for seeing the Facebook wave before everyone else in the lineup, but that's about it. Maybe if he'd spent more time paying attention to what was going on instead of screwing others out of their stock or counting his $ after the best timed secondary offering ever, things would be different. Other big names (Van Natta, Schappert, Cottle, etc.) not worth $100k apiece annually let alone the tens of millions they walked away with.

    Advice to ManagementAdvice

    Too late...and they wouldn't take good advice anyway.

    Doesn't Recommend
    Neutral Outlook
    Disapproves of CEO
  2. 1 person found this helpful  

    Very talented workers - but very poor management

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Anonymous Employee
    Former Employee - Anonymous Employee

    I worked at Zynga full-time for more than a year

    Pros

    I met some very talented, passionate folks that deeply cared about making good games. Get on the right team with the right manager and the right project - you could have a very good experience. And if you really care about little perks like free soda and LOTS of t-shirts, you'll find that too.

    Cons

    The management is poor. What leadership says to the company often doesn't reflect what actually happens. They don't know when to kill a bad game pre-launch nor how to pick fresh ideas to enliven the haggard portfolio. They reward people for doing very short-term-gain things that hurt the games (and therefore, the company) in the long run. And worst of all: management never grasped the core need to make fun games, and make fun the priority. All game design decisions were trumped by the financial, and many good games were strangled to death by the management-mandated addition of "social features" and other revenue-based mechanics.

    Advice to ManagementAdvice

    Empower more employees to make original games. They can, and want to. Little incubation groups. There was internal lip service about this before (never went anywhere). You cannot rely on the flagship -Ville games forever. Unleash your best employees, let them show you the way. Or they will leave...

    Doesn't Recommend
    Neutral Outlook
    Disapproves of CEO
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