Zynga

www.zynga.com
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There are newer employer reviews for Zynga

1 person found this helpful  

Do Not Work Here

  • Comp & Benefits
  • Work/Life Balance
  • Senior Management
  • Culture & Values
  • Career Opportunities
Former Employee - Senior Producer in San Francisco, CA (US)
Former Employee - Senior Producer in San Francisco, CA (US)

I worked at Zynga full-time (more than a year)

Pros

really, there are not benefits

Cons

political. know nothing about games. disorganized and run by people who ultimately don't care about product.

Doesn't Recommend
Negative Outlook
Disapproves of CEO

393 Other Employee Reviews for Zynga (View Most Recent)

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  1. 1 person found this helpful  

    Ownership to own a problem or domain, speed of operation

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Director in San Francisco, CA (US)
    Current Employee - Director in San Francisco, CA (US)

    I have been working at Zynga full-time (more than a year)

    Pros

    Freedom of operation, studios run as small businesses inside zynga

    Cons

    Work life is not balanced, too many HR reviews

    Advice to ManagementAdvice

    Sort out the green light process, HR should let business leads manage people

    Recommends
    Neutral Outlook
    Approves of CEO
  2. 1 person found this helpful  

    Very talented workers - but very poor management

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Anonymous Employee
    Former Employee - Anonymous Employee

    I worked at Zynga full-time (more than a year)

    Pros

    I met some very talented, passionate folks that deeply cared about making good games. Get on the right team with the right manager and the right project - you could have a very good experience. And if you really care about little perks like free soda and LOTS of t-shirts, you'll find that too.

    Cons

    The management is poor. What leadership says to the company often doesn't reflect what actually happens. They don't know when to kill a bad game pre-launch nor how to pick fresh ideas to enliven the haggard portfolio. They reward people for doing very short-term-gain things that hurt the games (and therefore, the company) in the long run. And worst of all: management never grasped the core need to make fun games, and make fun the priority. All game design decisions were trumped by the financial, and many good games were strangled to death by the management-mandated addition of "social features" and other revenue-based mechanics.

    Advice to ManagementAdvice

    Empower more employees to make original games. They can, and want to. Little incubation groups. There was internal lip service about this before (never went anywhere). You cannot rely on the flagship -Ville games forever. Unleash your best employees, let them show you the way. Or they will leave...

    Doesn't Recommend
    Neutral Outlook
    Disapproves of CEO
There are newer employer reviews for Zynga

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