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DICE (Sweden) Overview

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Stockholm, Stockholm (Sweden)
201 to 500 employees
Subsidiary or Business Segment
Video Games
Unknown / Non-Applicable per year

DICE (Sweden) Reviews

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  • Helpful (2)

    "Looks great from the outside - full of problems on the inside."

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Associate Software Engineer in Arholma (Sweden)
    Former Employee - Associate Software Engineer in Arholma (Sweden)
    Doesn't Recommend
    Negative Outlook
    Approves of CEO

    I worked at DICE (Sweden) full-time (More than a year)


    You get to work with experienced and skilled developers, of which many wants to help you grow and learn.
    Pay is great for new programmers the game industry.
    Wonderful and fantastic parties.


    The game studio is divided in siloes that don't share the same goals. This leads to dysfunctional communication, lack of progress, as well as a lack of a clear vision.
    Strong presence of office politics; persuade the right people, "play the game", and pretend like any issues are non-existent to maintain a facade amongst people.
    "Buddy politics" & nepotism. If you're friends with the right people and if your partner needs an internship, this is the place to be.
    Crunch and crunch. Studio claimed to have stopped crunching when I joined, but the crunch was inevitable from the start. No paid overtime of course.
    Lack of ambition. Whenever I found poorly architectured and written code the response was often "wouldn't be the first time, so be it" or "oh it's just an assertion". "This should really be refactored, but..". As a junior, I wanted to learn and felt I had to quit if I didn't want to be institutionalized like the seniors.

    Can't retain developers. Many quit so often that you barely get to know them.
    One reason they can't retain developers is that they don't care if their employees are happy, they wouldn't move a senior in my team after 10+ years so the dev quit. So much experience and knowledge was lost with every senior leaving. Short term thinking like this hurts the studio in the long run.

    Tries to build an image of being a super healthy company that has a collective bargain's agreement with the union but doesn't follow the collective bargain agreement and don't care about its sentiment.

    Managers said they own me in the current position I'm in, won't move me or let me control my own paths - as if I can't work with my dream position at another company.
    Managers have been belittling, telling me I'm naive to think the world could be a better place, as well as telling me that the grass isn't greener on the other side.
    The grass was greener on the other side.
    I had to leave as quickly as possible.

    Come here if you want your passion to die.

    Advice to Management

    If you want people to stay, make them happy. If they aren't happy in their team, let them move to another team. It's short term thinking that leads you down the path of "we can't move this person we need him here", well if that person quits you have none of him anywhere.
    Start admitting that you have problems.

See All 27 Reviews

DICE (Sweden) Photos

DICE (Sweden) photo of: desk view at ea dice
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DICE (Sweden) Interviews



Getting an Interview

Getting an Interview





    Software Engineer Interview

    Anonymous Interview Candidate
    No Offer
    Negative Experience
    Average Interview


    I applied through an employee referral. I interviewed at DICE (Sweden).


    Met onsite with two progammers that were involved in the recruitment process. We walked to a meeting room and we started discussing the code that I had submitted before the interview. Fair questions but not so good answers from me.

    During the complete meeting it was obvious that they were playing a game to see if they could get me to lose my temper. They were both very rude and critical, and not at all interested in anything but the code that I has submitted, neither were they interested in presenting their company or trying to make it an interesting place to work.

    I never heard from them again and I never got in touch with them again either. This is by far the worst interview experience that I've ever had.

    Interview Questions

    • Why did you chose to implement collision checking this way?   Answer Question
See All 11 Interviews

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