Cool setting but slow processes and low pay - 3D Animator GSC Game Employee Review

4.0
30 Mar 2026
Recommend
CEO approval
Business outlook

Pros

Game in a cool setting

Cons

Internal processes take a lot of time, salaries are lower than expected

Explore other reviews about GSC Game

5.0
23 Jan 2021
Recommend
CEO approval
Business outlook

Pros

It's a fun and busy place to work

Cons

Sometimes people are Very rude

3
2.0
25 Mar 2025
Recommend
CEO approval
Business outlook

Pros

The project itself is interesting, and they now pay for overtimes. Colleagues are friendly and willing to help, and the working place is comfortable. It’s a good company for beginners.

Cons

Overall: There is a complete lack of corporate culture, and bullying from management is common. Company policies and rules often seem to reflect the mood of Creative Director Mariya Grigorovich, who has a close relationship with the CEO. It’s worth noting that her promotion to this role didn’t come through traditional industry experience or expertise but rather due to personal connections. Half of the lead developers and managers were promoted due to sycophantic behavior towards Mariya and the CEO. If you're hoping for a promotion, good luck! If you’re not a sycophant, it will be incredibly difficult to be promoted to a Studio Lead position, even with exceptional skills. Obedience is what matters most. Informing or snitching: If you don’t agree with a new policy or rule and express it publicly, it will be immediately reported. Expect to be punished by managers in a private conversation. The informers are rewarded with promotions for their loyalty. Bullying from producers and managers is common during work processes, especially in meetings. If you try to address it, nothing will change. They will claim you're not performing well enough, working too slowly, or making minor mistakes—justifying their bullying. The only way out is to leave the company. Overtime: While the company currently pays for overtime, it wasn’t always this way. Before, the company operated like a labor camp. Due to events like MS E3, it was mandatory to work weekends, someone worked at nights. The employees worked more than one year without national holidays.

5
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