Avoid - mismanaged - 3D Artist Sharkmob Employee Review

1.0
15 July 2024
Recommend
CEO approval
Business outlook

Pros

Could be a cool project Cool office location

Cons

Employees leaving in droves tells you all you need to know about a company. Every week there are 2-3 new leavers. I've never seen this many people leave this size of a company in this short amount of time, it's unsustainable. The cause boils down to very poor management, lack of policies or bad policies, and people being mistreated and not listened to.

Explore other reviews about Sharkmob

2.0
26 May 2026
Recommend
CEO approval
Business outlook

Pros

They had good program of taking care of employees, with fixing medical support insurance, very generous health benefit. One yearly bonus. They want to work on their own IPs. Long vacation. Christmas party, Summer party, they create office events. They cared for the environment, supported charities. They started off with a fresh and hungry team that want to be great. Sharkmob also wanted to create a good culture too. With having retrospectives and learn and improve from them.

Cons

The Leadership. There was a lack in leadership that knows how to create a strong development foundation. That meant there where to many radical changes that did not allow the project to get out from the pre-production phase. The project was indeed ambitious. The leadership needs to understand how game design and visuals works. That was something that was a big issue. It was to much copying instead of inventing. I hope they learn and can overcome it. There where also a toxic isolation in departments. They talked about keeping it a flat hearicy where everyone can speak their mind. But they could not take full criticism and it also created isolated departments. Communication failed because most got tired of guessing and just wanted to be told what to do.

2.0
19 Nov 2025
Recommend
CEO approval
Business outlook

Pros

- Perks - Salary is a little bit low but ok - There were some good, professional people

Cons

- Chaos everywhere, in every department - Managers, producers, game design don't know what they want and can't communicate with each other - Art direction is chaotic and not the AAA level. Some people don't have the art vision, that has the negative impact on the game and people who create art - Some people say that they won't do tasks because it's too hard, or they just don't want. - The workload depends on the department and the managers. Some teams work really a lot

3
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