Like many game development studios, there are times when project priorities can shift unexpectedly. While I understand that this is part of the industry, it can sometimes lead to moments of uncertainty. That said, management has been fairly transparent in communicating these changes, and we always adapt quickly as a team. While crunch time is generally manageable, there are periods during the development cycle when the workload can become more intense. While this is typical for the industry, there are moments when it feels like the pacing of deliverables could be better aligned to avoid these peaks.