I applied online. The process took 1 day. I interviewed at ByteDance (Shanghai, Shanghai) in July 2024
Interview
The process included a phone screening with basic coding puzzles, followed by a technical test (C++/Unreal Engine tasks). Three onsite rounds covered advanced algorithms, game physics simulations, and system design. Final discussion focused on multiplayer networking challenges and past project critiques.
Interview questions [1]
Question 1
How did you approach optimizing a real-time multiplayer game's network synchronization?