I applied online. The process took 2 months. I interviewed at Striking Distance Studios (San Ramon, CA) in Feb 2025
Interview
The interview process involves multiple members of the team, with each round having more members than the last. Eventually, you will meet the lead designers along with the rest of the team you are interviewing to be a part of.
Interview questions [1]
Question 1
What is one piece of advice that you were given that really sticks with you regarding level design?
I interviewed at Striking Distance Studios (Madrid)
Interview
Recruitment interviews were great, HR was very professional, especially during Onboarding. She helped me very much for al kinds of documents for the contract, for Benefits, to understand SDS culture
I applied online. The process took 2 weeks. I interviewed at Striking Distance Studios in July 2022
Interview
Two separate interviews. First was over the phone the day after I applied. Really just checking if I had done bug-testing before. Second was more extensive a week later and was with four different people. This was more technical and difficult.
Interview questions [1]
Question 1
Questions about my specific skills on my resume.
Jira/Confluence familiarity?
Favorite games?
Specific suggestions to improve favorite games?
How would you react to [insert any] bug found on a Friday at closing time?