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      Machine Learning Graphics Developer Interview

      6 Oct 2019
      Anonymous employee
      Accepted offer
      Positive experience
      Average interview

      Application

      I applied through an employee referral. The process took 2 weeks. I interviewed at Unity

      Interview

      1 HR phone screen, 1 manager phone screen, 1 online coding screen (python), 6-hour onsite interview with various team members: * Open-ended behavioral interview with a graphics developer * Open-ended technical interview with the manager, also a graphics developer * Lunch with a tools engineer and friends, very low-key, feedback not submitted which I really appreciated * Coding interview (language agnostic, I chose python) with lots of helpful feedback, more conceptual than "gotcha" * Machine learning concepts and theory, math/stats arguments seemed to help my case, lots about deep learning architecture and best practices too * Open-ended interview with a technical artist, focused on communication/motivation of ML ideas to people who develop Unity features

      Interview questions [6]

      Question 1

      * How would you construct a dataset of 3D assets for use with deep learning models?
      Answer question

      Question 2

      * GAN literature overview (stability techniques i.e. regularization/normalization, architectural advances, ...)
      Answer question

      Question 3

      * Implement an `incrementer` class and methods to count number of increments in some given time interval
      Answer question

      Question 4

      * Describe all the components of a convolutional neural network (define convolution operation, cross-entropy, and softmax function mathematically, motivate various activations, residual connections, ...)
      Answer question

      Question 5

      * How do you quantify performance of an ML system?
      Answer question

      Question 6

      * How would you use ML to solve a game developer / technical artist's day-to-day problems?
      Answer question
      5

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