2K Vegas Reviews

3.1

42% would recommend to a friend

(58 total reviews)

41% positive business outlook

2K Vegas has an employee rating of 3.1 out of 5 stars, based on 58 company reviews on Glassdoor which indicates that most employees have a good working experience there. The 2K Vegas employee rating is in line with the average (within 1 standard deviation) for employers within the Media and communication industry (3.7 stars).

Reviews by job title

58 reviews
1.0
2 Mar 2015
Recommend
CEO approval
Business outlook

Pros

Getting hired is extremely easy, as long as you graduated high school and have a clean record. A few times a year they give you beer on Fridays. The dress code is very casual. You can get discounts from some cool retailers.

Cons

Training is unhelpful, it takes months of actual on the job training to finally understand what is talked about in training. Work-home balance is terrible. Working here means the office is your home. 12 hour days 6 days a week are normal for 3-5 months and in some cases up to a year for certain employees, causing extreme sadness in employees and their relationships outside of work to fall apart. This is normally a first job so many employees aren't very mature. Time off rarely gets approved and has to be asked for on the weekends when working the 6 or 7 day weeks. Management is out of touch with what goes on on the floor and how the people in leadership roles are acting. Promotions are gained by being friends with management. Blame is normally placed on the employees at the bottom of the ladder, management rarely, if ever, takes responsibility. The pay is extremely low when taking into account how much of life is spent at work. Management becomes vocally upset if they have to stay for overtime, which is extremely rare. Employees have no voice whatsoever.

2.0
7 June 2018
Recommend
CEO approval
Business outlook

Pros

- Amazing Co-Workers. Everyone testing there is in the same boat you are in. Trying to gain experience in the Video Game industry and to hopefully move on with that experience towards the position they ultimately want. *The people are really the only reason aside from the actual games that are being tested that kept me there in the first place. - Clean working environment. - Some nice well planned Work events at the beginning and end of each year. - Random but fun Beer-Fridays. - Testing games and writing bugs was a lot of fun. Getting your name in the credits and a free copy of the game is always a plus. - Full Time Health Insurance was actually pretty awesome, especially Vision insurance.

Cons

- Location: Why would you locate your company in the dirty armpit corner of the Las Vegas Strip? Homeless walking around and constantly digging through garbage around our break areas. The free parking pass is nice yet* (*News Flash: Every big Video Game company does this. So this is why it's a Con in this sense, especially since the one here isn't even company owned. Just a separate parking area (2 blocks away) where parking passes are bought for each employee while the Leads and Managers have a parking garage right next to the building.) - Treatment of Employees (Seasonal and Regular Full Time) : Timing is everything here. Sometimes you need to work the hardest out of everyone to get a promotion or a Full Time Position after being hired Seasonal. Other times you just gotta be in the right place at the right time and you could be given Senior for being on the right team or under the right Lead. You are taught that you need to find and write the high quality bugs, but the person that writes the most low quality bugs gets Senior? Hmmm..... Even when quarterly reviews roll around and you meet all your set goals, your lead can just as easily tell you that you need to do more in order to qualify for a promotion. There are people there that have worked 5+ years and still haven't been promoted because of this. *shakes head* - Poker Chip system: You get a poker chip for doing something out of the ordinary (Find a submission stopping bug, write the most A's in a week, etc.*. *The catch is that just because one person wrote twice as many A's in a week and got himself a chip, doesn't mean that will work every time. The whole point is the chip system isn't consistent on how you earn them. So you could never get a chip and write all the good bugs or you could do the most regression in a day and get one, while someone could do the same and get nothing........... What you do with said chips is when you gain enough of them, you can redeem them for "swag". Yet if you know anything about other big game companies, you'll know right off the bat that the "swag" they offer shouldn't even be considered swag. Things like badge reels and t-shirts with the Company logo on it (*whisper*Stuff that most companies gift you when you start working day one *whisper*). Other useless things like cheap USB desk fans and bluetooth speakers (all of which cost the company pennies on the dollar to buy). At the end of the day it's a failed system that needs to be rethought. - Letting Seasonal Testers go: When a seasonal tester is to be let go, they are pulled away into a meeting room to be given the notification that they are no longer working at the company. Sure, that's fine, but on the other side of it, this can happen without any prior notice and even if the tester did a great job. Other testers see the person whisked away, while another employee comes in and tries to 'covertly' clear the seasonal tester's desk as fast as they can. They don't allow Seasonal testers to clear their own desks and say goodbye to their fellow co-workers. This can bring some psychological stress to other Seasonal testers. Almost akin to seeing someone being swiped with a bag over their head. STOP DOING THIS. Let the seasonal tester come back in, clear their belongings, hug or shake hands with their co-workers and be walked out. SIMPLE - Encouraging outward growth: Multiple occasions during my quarterlies I had mentioned what I wanted to do within the Video Game industry. It wasn't QA testing, but it was in development and would ultimately be in a different team. Even after hearing this information, seeing as it was not related to QA, it ended up being an 'in one ear and out the other' scenario. They will only help you move to another branch of the company if it is in a QA position. Even if you are totally qualified for the position you have been wanting, they couldn't care less. They would rather move you into a position that takes you farther away from that dream than push you towards it. They might say they want to help you pursue those, but they rarely put in the effort. - Desk Furniture and Admin Computers: Each employee has their own desk with their own computer and peripherals. You'd think if there are so many employees, everyone is going to have the same brand desktop computer, mouse, keyboard, etc. NOPE! All Displays, keyboards, and computers are all hand-me-downs taken from other failed companies that went under. Some older than the company itself. This also goes for the screens used to test the various titles that are being produced. Sure, various screen resolutions must be tested to get a clearer view of what consumers are using, but when it comes to writing bugs, that logic doesn't fit! Dusty, grimy mouses and keyboards are just tossed around and you might get either a very nice admin display and cpu, or just get the crappy slow and low resolution set up. (THIS MAKES PRODUCTIVITY INCONSISTENT!) Recently the company did a little moving around and ordered some new screens (5 years too late) and only half of the new testers got the new ones and the rest got the old hand me downs. Really? - No snacks at your desk: This one recently occurred after some shifting around happened. When it was seen that there was just too much of a mess left untouched, this privilege was removed. There has yet to be any plan to bring that back. (See Advice to Management for a possible solution.) It was nice to be able to have a bag of chips or some trail mix to help keep the energy up during long work hours. 12 hour days 6 days a week can get you drained real fast. Now, snacks can only be had outside or in the kitchen areas during breaks. - No phones policy: This one cracks me up. You allow Leads and Managers to have phones (not just work phones), yet you don't allow testers this. You can monitor phone use when it comes to productivity very easily. Just have a rule that says you cannot use your phone while working, but you can still have your phone with you just in case of emergency. If you see a tester checking their phone constantly, then penalize them! If you are afraid someone might take photos of confidential information, FIRE THEM! WE ALL SIGNED AN NDA FOR A REASON. Which brings me to my next point. - Not telling testers about secret new titles: WE ALL SIGNED AN NDA. If someone leaks something, just fire the person and move on. Tell the team that action was taken and create that "respect the NDA because we will find out" atmosphere. Not letting testers know about what is in the works removes a huge part of the excitement knowing about upcoming games that are in development that they will possibly test. If they don't get to know what is coming, they literally have no hope for the next day. No Hope? Not Happy. - Last minute overtime: STOP IT. If you know for a fact something is going to need overtime, fine, but if you are just waiting on a build that you know isn't coming in on time, stop asking people to sit and twiddle their thumbs out of boredom for 4 extra hours. Especially if you tell them they are doing overtime 10 minutes before the end of the shift. Make that optional at the very least. Be nice and respectful about it and people won't moan and groan.

2.0
3 Aug 2016
Recommend
CEO approval
Business outlook

Pros

Free Soda. Fellow Employees. Breaks are plentiful. Occasional beer Friday when VP feels like it. Working on games. Dress code is very relaxed. Jason Kolesa.

Cons

Management. Favoritism among managers is very extreme and heavy handed. If you are not the favorite of any lead or manager you will move nowhere in this company. Little room to move up. Firing process. Employees will be fired for any reason even if it is something the company didn't explain. When fired, people will be taken from their desk and never returned. Personal effects will be collected in a cardboard box and given to them outside the building. Employees are constantly timed on anything they do. Leads will time the length it takes you to use the bathroom, get a soda, talk with a coworker about issues, etc. HR is constantly breathing down everyone's neck as they don't actually do any work they just roam the floors watching people waiting for them to mess up in any way. If you are really good at a particular project, the management will not take you off it regardless of how it is effecting your life. Air Conditioning breaks multiple times throughout the year, usually twice a month. This issue is not resolved for at minimum 1 day, lasting up to 3 days. You will be expected to work through this even when it is over 100 degrees in the office. Bullying is allowed in the office. Many people have reported cases of verbal harassment and outright bullying yet HR refuses to resolve any issues. Spending 14 hours a day, 6 days a week in the office for many months in a row is not enjoyable. Unable to have phone on you, check your phone, or think about your phone even if a family emergency may be happening. Classes used to occur, but have been removed. Written up if you don't make it to work even for major reasons. "Verbals" are given in written format and can be turned to "Written" without warning. The walk from the garage to work will force you to encounter many homeless people who all beg for money. Next door is an event arena which causes the building to shake for hours at a time. Gigantic focus on numbers. Quality is no matter. Employees will sometimes work overtime for no obvious reason. There will be no outstanding work, no regressions/nmi's/or even amount of bugs going in but you will still work 12+ hour days. No performance based raises, it's either promotion or nothing. Dustin Carey will make your life feel like a living hell. If he is your lead, get out as soon as you can. Rate of pay is not competitive. The industry standard is 15$/hour but you will only ever make 10.50. The list keeps going, but I can't list them all without forgetting many of them.

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Glassdoor has 69 2K Vegas reviews submitted anonymously by 2K Vegas employees. Read employee reviews and ratings on Glassdoor to decide if 2K Vegas is right for you.