Dovetail Games Reviews

2.6

35% would recommend to a friend

(92 total reviews)

22% positive business outlook

Dovetail Games has an employee rating of 2.6 out of 5 stars, based on 92 company reviews on Glassdoor which indicates that most employees have an average working experience there. The Dovetail Games employee rating is 30% below average for employers within the Media and communication industry (3.7 stars).

Reviews by job title

92 reviews
1.0
23 June 2026
Recommend
CEO approval
Business outlook

Pros

Reasonably flexible hours Understanding when it comes to sickness, appointments and unavoidable circumstances. Remote working. Nice office space and in a picturesque location. Great for train fans and simulation enjoyers. Some nice and talented people 1 or (maybe) 2 company events a year for team build and meetups. A lot of things that can benefit you such as, equipment, peripherals, etc (if you qualify for it)

Cons

Strict guidelines to follow for projects that are incredibly dated, I would expect the imposed guidelines to come from a big company, like Rockstar or EA, not Dovetail. With strict guidelines comes awful cadence for tasks and projects which rival those in the industry for most intense. The studio is incredibly understaffed and the headcount is relatively small per project, so there ends up only being a handful of people developing a title or DLC, the knock on is disconnected people and disjointed departments resulting in silos as well as individuals doing the workload of 2-3 people. The company persists to claim that there is no crunch culture, yet the reality often appears to be the opposite. People will gatekeep and justify high project turnaround as a means to get more money, in turn theoretically giving staff more benefits. However, it's not common to see anyone on the ground get any bonus or benefits for a project performing well. Morale is at an all time low, this is due to many factors. Including, amount of projects, non industry standard commodities, thriving blame culture, pressure for those to deliver even when it is unrealistic. Among others. For some reason, pushing to get anything changed and move things in a positive direction are often met with deflection, complacency and finger pointing. There is nothing bad in wanting a better working environment, however, it seems that somewhere people are trying to sabotage this... There are very few incentives for employees to remain with the company. Opportunities for pay increases, promotions and personal development are practically non-existent, in some cases, stuff like pay only gets affected by minimum wage increases. Ongoing cuts significantly reduced opportunities for career progression and skills development. At the same time, a culture of micromanagement is rampant, Employees are expected to meet targets regardless of whether workloads or deadlines are realistic or achievable. Where meeting goals goes with slogans like, 'we need to pull together' and pulling every trick out of the hat to make you do more than you realistically should. All of which contributed to higher-than-average staff turnover in recent years. A lot of people feeling like they are untouchable, resulting in them being able to push around anyone to get what they want, knowing that nobody else has a say in their decision making. There are people in several departments that use their industry knowledge and/or status/longevity within the company to act righteous and not listen to anybody else. Communication really needs to be worked on at all levels, management seem to find it difficult to motivate, be transparent and lack care, while people at the bottom are left clueless and get blamed for not communicating something that should have effectively come from above. Cross-departmental communication caused disfunction too, where everyone seems to be judging each other's work and a 'better than thou' attitude surfaces every time people wanted to one-up each other rather than focusing on the actual agenda. Attempts to seek clarification frequently resulted in ambiguity. As a result, you were sometimes forced to make a decision based on limited information, Even when answers were provided, they were often vague, dismissive, or lacked the clarity needed to move forward confidently. Why tell people that their experience and input is valuable if you choose to ignore. Company tends to jump on a good idea. The proposal has no forward thinking due to them wanting to expand their IP library. As a result, it gets rushed through approval with no foresight on how to actually plan it, making it go through production hell. Get it green lit, then let dev do everything else, even if there is no vision, planning or direction. It feels if someone does not like you or an inconvenience to them, you will be treated differently. Despite decrying fairness, demanding care from others and equal respect, there seems to be an awful lack of this... When the cameras are on, there is always a veil of positivity, but when the cameras are off and nobody else is around, you will encounter some of the most toxic behaviour, where professionalism gets swapped out for some sort of 'righteous endeavour'. There have been redundancies, where hard working individuals have to deal with the consequences of other people's inaction. 'Trouble makers' or 'problem people' can be kicked, even if there has been no wrong-doing, meaning the company gets to be judge, jury and executioner. Redundancies were coming, we just weren't sure when. The whole process, while seemingly fair on the surface, there didn't really seem to be any rhyme or reason as to who got picked for redundancy, it almost seemed like picking names out of a hat. It felt wrong to give people false hope that there may be a small chance they could keep their job.

1.0
18 June 2026

Redundancies, Low Morale and No Clear Direction

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

Really nice people across the business. Good hardware and equipment. Remote working. Half day payday. Despite everything, there are some genuinely wonderful people at Dovetail and you'll make some great friends.

Cons

Poor pay compared to the wider industry. Little to no promotion opportunities. Limited career progression. Inconsistent and often ineffective management. Disorganised planning and decision-making. Low morale and declining culture.

1.0
27 May 2026
Recommend
CEO approval
Business outlook

Pros

- Great people in a couple of departments - A lot of passionate people who clearly love their discipline. - Remote working (with onsite/hybrid opportunities if you live nearby) - Great for anyone wishing to get multiple titles under their belt in a short period of time. - Flexible hours. - Great place to be if your sole passion are trains and/or SimDev. - Hardware provided.

Cons

- Low Pay and non-industry standard rates. - Years of service not recognised until your 3rd year at the company – by which time, you will receive your service badge. - There are still people that have been at the company 5+ years and have not seen a promotion or pay increase (except for in-line with minimum wage/inflation) - Career prospects have been eroded, especially for those with less industry experience. - A lot of infighting between departments (People commented on how artwork was not finished or missions were still buggy, or designs were still being tested and bashed them for the slightest inconsistency.) - You may feel a sense of Stockholm Syndrome and be told that the things you do within the company are just industry standard practices. - Trying to go above and beyond does not result in anything tangible, Initiative is stamped on – you may be thanked, but people will soon forget what you did. - To further the above point, there has been a reward system/employee of the month in the past, but don’t expect people to vote for you, mainly down to favouritism/who can do the most work, even if they claim there isn’t anything of the sort. - There's disconnect between management and projects people are on, You could report to someone that was on an entirely different project to yours. - Mentoring doesn't exist, especially for those with less experience (This is most likely due to the number of projects going on and therefore, lack of time to train - Leading to someone easily becoming a push over because there was meant to be an ‘understanding’ for something that was never said nor trained for.) - If you don’t understand the task or it is a bit too difficult/over your level threshold, they may just give the task to someone else rather than support, hindering any progression. - Tasks are repetitive, this is mainly down to any lack of guidance so they will put people on things within their 'skill range', indefinitely – this will then feed the anti-progress cycle. - Being told that your health matters when your workload increased seems very fake and disingenuous, why did it matter only when it was convenient? - Fake positivity culture plagues this place. Being told how great you and the team have been. Only to consistently pile more work on top of you. - Pointing the finger at certain individuals for issues, when it is a broader project-based problem that affects most people. Seems like borderline bullying. - No clear task structure. There may be a task with a title and a line in the description, or a couple images, this task might not be updated or clarified for a while, wasting precious time you don’t have. -Staff turnover (Mainly due to stuff like pay, multiple projects with short dev times, no room between tasks and poor communication coming from the top down.) - Doing a task that hasn't been done before then getting the blame for getting it wrong or critiquing 'lack of understanding' doesn't feel great. - Boundaries are not defined. Where a job title starts and another one begins is anyone's guess. - You can become part of the furniture way too quickly and take on too many responsibilities in a short amount of time. - Little to no recognition for you as an individual and what you have achieved, unless you are the more valued team member. - Unless you are a train fanatic, don't expect to work on a project that excites. - Dissent/difference of opinion will not be tolerated, especially if it is against the upper echelons. - People are passionate and it seems that’s used as an exploit. Just because you ‘like something’, shouldn’t be a valid reason to make you work more hours/do more tasks than you should – especially if you won’t be rewarded for it. - If you go out of line trying to point out obvious flaws in the system, it’s easier to silence you than to address the problem. Concern meetings were had, but little, if any of it was actioned. - Company has a poor hierarchal structure and it is evident. Based on your seniority and the more experience you have, you will be valued better. Seems like dignity is distributed based on authority rather than equally. - Any input from the top of the departments come at the most inconvenient time, when the team has already tried to expedite due to tight deadlines. - Siloed into having very similar work for portfolio and showreels (if you even get any). Basically, forcing you to make your own stuff. Which is not useful if you have other commitments. - You could go on annual leave and when you get back, the only, comments, feedback, etc, you come back to is negative, people seem to find it very difficult to see the positives in what is done as everything is put up to scrutiny. - Some people, on your team, or elsewhere may bring up their own ‘personal politics’ – In some cases, staying neutral, especially when at work, is beneficial because you all feel part of a community. This sense of community immediately gets thrown in the bin when you talk about your ‘political stance’ or ‘what social issues need to be addressed’, often coming across as aggressive and condescending. This results in isolation if you don’t feel the same way or don’t want to get involved.

Viewing 1 - 3 of 92 Reviews

Glassdoor has 101 Dovetail Games reviews submitted anonymously by Dovetail Games employees. Read employee reviews and ratings on Glassdoor to decide if Dovetail Games is right for you.