Pros
The remote work style is very flexible. There was no "micro-managing", and a lot of freedom when it came to work methodology. The only thing that mattered was set deadlines.
Cons
Product was never a priority at the company. We were constantly being asked to complete jobs outside of our scope (many graphic design tasks for advertising, helping sales teams with pitch decks, and even translating copy for ads.) and were always given short deadlines to complete huge tasks. We were rarely allocated time or resources towards user testing (no matter how much we advocated for it), and critique on our work usually boiled down to managements personal tastes on the aesthetics, and not the functionality or user-friendliness of the design itself. I would have to debate color choices for entireties of meetings, rather than highlighting the architectural or interface changes made to improve UX. Even worse, the whole product flow had a "develop first" mentality. This meant we wouldn't test or prototype ideas, just send them off to the dev team for development, and then receive client feedback on a "finished" product, which obviously wasted time and resources. The whole "product" method at EQ was backwards, and was simply never prioritized or valued by management. They have since dissolved product all together, which is honestly not the worst idea given how broken their methods were. It was a draining experience with the work itself where I constantly felt undervalued.