Pros
1) Glassdoor wouldn't let me select both but I get to do modelling AND texturing so I'm not stuck doing the same thing over and over again, it adds a nice mix up in routine (plus i love doing both). 2) alot of projects give a bunch of wiggle room for creative input. 3 ) If you like problem solving we do get to try and develop our own fixes for day to day issues as we work closely with other departments. 4) NO OVERTIME - I suppose this could be a con to some, but the company is pretty much 9-5 mon - friday. So the work/life balance is really nice. 5) benefits are decent - i max out my insurance as much as possible ;) gotta get those massages, drugs, therapy and eyewear where i can. 6) Pro-parent -> alot of flexibility when it comes to parents for WFM when needed/your kids sick. 7) Blue Eyed samurai is super fun 8) a TON of variety when it comes to shows -> we get to work on soooo many styles of art
Cons
They still fixing a lot of technical issues on the IT side of things (they recently had a big turn over of higher positions + IT as well as migrating from 3dsMax to Maya, so a new pipeline takes a while to develop) which can make things a bit slow - although this is less of an issue for preprod mdl/txt. Pay is lower than bigger studios