Pros
Many shipped products, opportunity to handle multiple projects at once, coworkers friendly
Cons
Had been told "Game design would be finalized to streamline art, implementation, and engineering lines". Failed delivery of such, caused major back ups in the pipeline and wrong people were blamed for products that did not monetize. Inconsistent feedback and no responsibility to a quality project; often very rushed.
Head Management says "market is saturated with same types of games" but does not seem to realize they are direct contributors to the saturation, often reskinning and re-releasing versions of their own products (and ripped-off versions of others' products), with no room for innovation.