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Fireforge Games

Is this your company?

Almost 3 years old and the goals and outlook of FireForge is still very ambiguous with a lot of broken promises. - Anonymous employee Fireforge Games Employee Review

1.0
30 Dec 2013
Anonymous employee
Recommend
CEO approval
Business outlook

Pros

The pleasant developers working in the trenches. Thank you for making this company bearable.

Cons

Lies and Half Truths - Everything about the past, present and future of the company is kept under lock and key and only lies and half truths are exposed. A blatant contradiction to the Open Door Policy promised. Micromanagement at it's Worst - The owner must contribute to everything and anything or else it's not approved, even if he has very little experience in the matter, causing a huge frustrating bottleneck. A plethora of ideas and concepts will be provided, the whole team will approve of it and developed to completion and suddenly the owner will no longer approve of it. Not mine? Not fine. No Career Advancement - Internships will last over a year and Full Time offers will see minute differences in salary. There is little advancement from within and insufficient feedback and salary increases are very rare. There's a reason the churn rate for the staff is high. It's better to fly with the eagles than be preyed upon. Too Veteran - Having experienced guidance can be optimal, but in this case, too ancient for this rapidly evolving industry. They are afraid of change and refuses to adapt to methods proven effective. No Schedule - This company maybe a start up, but even amateurs know that deadlines and schedules go hand in hand. Developers will spend months without direction and often making up their own tasks to ward off boredom and look busy. Then there will suddenly be a deadline in two weeks and "extra effort" will be "asked" to finish something management knew about months ago. This needlessly bumpy road will cycle over and over, demo after demo. No Compensation for Extra Effort - At the start, passionate employees will stay late and even work over night to make these crazy deadlines. There will be no offer to leave early and rest for that overnight war you just fought. In the end, passion becomes indifference.

Explore other reviews about Fireforge Games

5.0
23 June 2015
Recommend
CEO approval
Business outlook

Pros

Unfortunately Fireforge was only able to extend a contract for the time being, otherwise I would have loved to stay. Fireforge is filled with great talent. The senior staff is well experienced and seasoned in the gaming industry. It's a casual and fun environment. Everyone is friendly- there isn't a single person I felt intimidated to talk to in the entire office. The company is about 50 people and it definitely felt more like a family type of environment. It was a great experience to be a part of the company, even for a short time.

Cons

There are some organization issues that leadership is aware of and tackling down.

4.0
5 Dec 2014
Anonymous employee
Recommend
CEO approval
Business outlook

Pros

The staff is a mix of veterans and junior members which really makes working here fun and interesting. There is a lot of hands on development experience from a variety of other studios, which is balanced well by the enthusiasm and creativity of the younger staff. Basically everyone here is pretty cool, and I have yet to have a negative interaction with anyone. Great strides have been made in hiring the mid-level management positions to oversee development (and their experience is epic), as well as in refining the project management aspect of the development process. The executives and managers are honest and truly care about the staff, and I believe that their vision will enable us to reach our goals. The new office is really nice and they try really hard to make the working environment fun.

Cons

Still a startup, with many of the challenges that come with not having shipped a product yet. For some of the staff who have not worked at a studio before and do not understand the business side of the industry, every bump is met with a degree of fear. As with all studios, there are crunch times, but they don't seem to last as long as I've experienced in the past.

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