Actually Not the best place to work as advertised - Anonymous Guidance Employee Review

2.0
6 June 2017
Recommend
CEO approval
Business outlook

Pros

Nice creative space, laid back, Creative team is good

Cons

Dysfunctional Management who do not like each other. Nothing innovative for developers, they are simply implementing someone else's platform. The work environment often is outright disrespectful. Average benefits and weak bonuses.

Explore other reviews about Guidance

5.0
13 Aug 2025
Recommend
CEO approval
Business outlook

Pros

Difficult project with custom logic Strong developers

Cons

Many time spent on meetings

4.0
27 Oct 2015
Recommend
CEO approval
Business outlook

Pros

As a project manager I was given a lot of leeway with how to manage the client engagements. You're given a lot of responsibility here off the bat, but the management team, particularly Lisa and Jon will help if you seek them out. The projects were varied and interesting and ultimately I added some interesting work experience to my resume that helped me land my next gig. The management team really does try to have a positive work environment and let employees know they are valued. At the end of the day, this is a great place to learn a lot about building out ecommerce apps and websites -- they are experts at this here.

Cons

This is essentially a consulting agency building ecommerce sites and apps for clients -- and clients can be demanding. If you have a thin skin and don't know how to let off steam outside the office in a constructive way, you should work somewhere else. The sales process sometimes over promises to the client what they'll get (estimations were off and to keep clients happy free hours were given away, which lowers overall profitability of a project). I think the management team has learned from past mistakes in this area. The other deficiency when I was at Guidance was lack of quality developers - hard to compete against other top-paying companies in L.A., so not sure how they can do better here. But I always felt like they were relying on 2-3 top devs to lead several projects at once.

7
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