Pros
- Young, talented and energetic staff who are very passionate in gaming and know a lot of the industry - Great office benefits package with good supplies of snacks and beverages plus lots of perks and allowances for staff working overtime - Extremely generous bonuses offered - best amongst industries - Great healthcare scheme - Special interesting gifts in major festivals in Hong Kong - Shallow company structure for easy upward communication
Cons
- Staff, in management point of view, by default needs to work a lot of overtime - Seemingly no prospects; The company fails to deliver new games and only rely on one product for 8 years - Extremely underpaid compare to peers in the industry; Management treat bonuses as your stable salary but it is extremely volatile, you might have none if targets weren't met - Micromanagement from C-suites, such as controlling how you communicate with colleagues and how you execute the task, kills creativity from staff - Questionable decisions from management drives the product into inevitable mess - Constant distrust from the management leads to a very low working morale of staff - Senior managers might monitor/discuss your activities in personal social accounts for performance evaluation without your consent/prior notice After all these, the creativity process is often distracted and under a lot of pressure from players and management. The chain reaction of that yields a very slow creative workflow with lots of loopholes in it