Staff are heavily overworked, crunched, and expected to take on more work despite being overworked. Typically, 15 days of work would be assigned per 10 day sprint, with extremes reaching 20 days per 10 day sprint. The CEO and COO are guilty of regularly misleading and lying to staff regarding company direction, opportunities, pay, and promotion. Design team recently got job descriptions, 7 months after it was first raised that there were no descriptions. The job description was for junior designers, and didn't match the work we were doing. Junior designers (including myself) took on creative director and lead designer roles with no acknowledgement or appreciation. CEO and COO gave themselves promotions in the same meeting they announced redundancies. CEO, COO, and owner are clueless about the game industry, and are constantly grabbing at trigger words in the trending space of the industry to try to make money. Issues raised are assured to be fixed, but never are. Favouritism is rife. Favourites are not based on performance, but typically on mutual arrogance. Was given an insulting pay rise which I was told would be backdated to January (which is when it was initially meant to be), however, it wasn't backdated. On raising the low pay rise with the COO I was told it was as much as they could afford, however, found out that same day people had received £5,000+ pay rises. The company owner pushes his own poor ideas for games and takes no responsibility when they fail.