Exposure to AAA game titles and high-profile projects
Collaborative and talented audio teams
Opportunities to contribute creatively to respected franchises
Solid experience for building a resume in games and post-production
Generally supportive peers and decent work culture
Cons
Limited upward mobility or career growth opportunities
Pay does not match industry standards for game development
Benefits and long-term stability could be improved
The company is owned by a parent company, so it is subsidized, allowing it to operate and spend well beyond its means.
Cons
It does not upkeep sound editorial rooms or equipment, expects editors to have their own software (and often hardware as well since some of their rooms are 10 years behind the times).