employer cover photo
employer logo
employer logo

Marmalade Game Studio

Engaged employer

Marmalade Game Studio Reviews

3.0

43% would recommend to a friend

(23 total reviews)

42% positive business outlook

Marmalade Game Studio has an employee rating of 3.0 out of 5 stars, based on 23 company reviews on Glassdoor which indicates that most employees have an average working experience there. The Marmalade Game Studio employee rating is 22% below average for employers within the Information Technology industry (3.9 stars).

Reviews by job title

23 reviews
1.0
9 Oct 2025
Recommend
CEO approval
Business outlook

Pros

- The overall team is quite nice, everyone is super friendly on a day to day basis - Flexibility when needed, for example: medical appointments, family emergencies, etc. - Remote first company

Cons

- Employee Value and Recognition The company places limited emphasis on employee retention or recognition of loyalty and long-term contribution. Efforts and dedication are not consistently acknowledged, which can impact overall motivation and engagement. - Communication and Feedback Culture Opportunities for open discussion and constructive feedback were minimal. Suggestions for improvement or concerns about processes often went unaddressed, and communication between management and staff lacked transparency. This environment made it challenging to collaborate effectively or feel heard as a team member. - Leadership and Department Management Leadership. The work environment felt difficult and unsupportive which contributed to high turnover and low morale. Despite repeated departures, there was little initiative to identify underlying issues or improve departmental culture. As a result, remaining team members often faced excessive workloads and unrealistic expectations, leading to stress and burnout.

1.0
28 July 2025

You're completely expendable

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

The people making sure the games are made and released, one of the best I've encountered.

Cons

I joined the team when they were just starting to grow, and it was exciting to imagine what the future could hold for us. We quickly reached over 100 employees. However, that growth was not matched with the right decisions, particularly during one of their best years after COVID. They failed to adapt and showed little interest in doing so. It became clear that, for them, it was all just a numbers game. As long as the numbers kept rising, they were satisfied, even if some of those numbers reflected how many employees were disappointed with how the CEOs and middle management were handling their teams. I often heard promises about a better future, professional growth, how employee happiness was the top priority, and how they wanted to create an open and safe space where everyone could be heard. But that “better future” was accompanied by an increasing number of vague requirements that made professional growth virtually impossible. Even when we met every expectation, the guidelines were so unclear that they could easily argue otherwise. Developing games became increasingly difficult, not because employees didn’t know what they were doing, but because the CEOs had lost sight of what was truly needed. Only after the games were released, and met with harsh criticism from players and the community, did they start backtracking and implementing what everyone had been saying should have been done from the beginning. They had 100 employees, people who were actual gamers and enjoyed playing the games we were building, yet they chose not to listen to them in pursuit of squeezing more money out of players. That approach failed completely. Team leaders, who initially tried to support their teams, began to succumb to the whims of the CEOs. They had little choice; it was either comply or be unfairly criticized. Eventually, some of them began treating their teams the same way, and soon after, the CEOs initiated their first round of layoffs. Following that, more promises were made: everyone else was “safe,” and the layoffs were a “last resort” to protect the remaining employees. They even brought in an external psychologist to gauge company morale, and the findings were alarming. Nearly the entire company was at dangerous levels of burnout or heading there quickly. No action was taken. In marketing, gaslighting employees seemed to take priority over everything else, largely due to the team leader. There was zero accountability for the decisions being made, even though tasks were carried out exactly to their liking rather than in the best interest of the work. Every suggestion was dismissed immediately, and the few that were accepted faced the same dismissive attitude from the CEOs. Some employees were even called into private meetings with the CEOs to be reprimanded for simply raising concerns. Silencing employees took precedence over solving problems. Eventually, another layoff took place. Those who had been vocal during their contracts and honest in the biannual happiness surveys were the ones targeted. Now, promotions are being handed out left and right, and employees are being shuffled between teams to cover the gaps left by the layoffs. But nothing seems to have genuinely improved.

1.0
12 May 2025

Toxic management

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

Remote first, friendly people, good office space, good benefits.

Cons

Terrible leadership, toxic management practices, and a deeply unhealthy work culture, especially within the marketing department. The Marketing Manager was inexperienced, micromanaging to a fault, and consistently toxic in their approach to leadership. Constructive feedback from the team was not only ignored but often punished, fostering a culture of fear and silencing employees who genuinely cared about improving outcomes. The manager constantly criticised work without any reason, making employees spend extensive hours working on projects that are minimal impact, only to often (98% of the time) make them redo everything again and blame them for the time it took. What’s more alarming is the behavior of the executive leadership. The CEOs demonstrated a complete disregard for employee well-being, despite widespread reports of burnout across the marketing team and other departments. Rather than addressing the root causes of the issue—unreasonable workloads, toxic managers, and lack of support—they placed the burden of recovery entirely on individuals, encouraging burned-out staff to “treat themselves” as if the company had no role in the problem. This level of denial is not only negligent but deeply damaging. Despite repeated professional attempts by the marketing team to raise concerns and seek solutions, no action was taken. In the end, rather than fix the issues, leadership chose to fire nearly the entire marketing team. Only to announce new job openings for those same roles a week before. Marmalade Game Studio may produce great games (thanks to talented developers who never get any credit), but the internal culture is anything but. If you’re considering working here, think twice, especially if you value psychological safety, competent leadership, and basic respect. And if you do work here, a word of advice: do not give them feedback even when they ask. Smile and nod. They don’t care what you have to say. Do yourself a favor and disconnect completely.

avatar
Marmalade Game Studio Response
1y
Thank you for taking the time to share your experience. We're genuinely sorry to hear that your time at Marmalade Game Studio was so difficult, particularly in relation to the leadership within the Marketing department and your broader concerns about our company culture. We take allegations of toxic management, burnout, and disregard for feedback extremely seriously. While it's disheartening to read this account, we understand that your perspective reflects a breakdown in trust and communication—something we never want any employee to experience. Over the past year, we've been actively reviewing our leadership practices, feedback mechanisms, and support structures to ensure that all teams feel heard, respected, and valued. This includes conducting anonymous engagement surveys, providing manager coaching, and creating clearer channels for raising concerns safely and constructively. We're committed to fostering a psychologically safe, respectful, and collaborative environment. Feedback, even when critical, is an essential part of that process. While we regret that you did not feel supported during your time with us, we do appreciate you raising these concerns, and they will be taken into serious consideration as we continue to reflect and improve. We wish you all the best in your future endeavors. — Marmalade Game Studio
Viewing 1 - 3 of 23 Reviews

Glassdoor has 25 Marmalade Game Studio reviews submitted anonymously by Marmalade Game Studio employees. Read employee reviews and ratings on Glassdoor to decide if Marmalade Game Studio is right for you.