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Obsidian Entertainment

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Obsidian Entertainment Reviews

3.5

62% would recommend to a friend

(45 total reviews)

Feargus Urquhart

76% approve of CEO

43% positive business outlook

Obsidian Entertainment has an employee rating of 3.5 out of 5 stars, based on 45 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Obsidian Entertainment employee rating is in line with the average (within 1 standard deviation) for employers within the Media and communication industry (3.7 stars).

Reviews by job title

45 reviews
1.0
7 Aug 2018

Subsistence-level game development

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

- You will make close friends in the trenches. - If you already live in Orange County and need a paycheck, you can earn one here.

Cons

At the heart of Obsidian is a coterie of apathetic underperformers propped up by a slow churn of overworked, underpaid developers held to higher standards than senior employees. - You will not be able to afford to live near the office. - Highly political work environment. - Obsidian’s development strategy is to expect as few developers as possible to achieve more than is humanly possible, in as little time as possible, with as little support as possible: insufficient management, multiple roles per developer, limited QA, penny-pinching and corner-cutting (no bonuses), and highly scrutinized productivity. Positive feedback is infrequent. The belt is tightened further when success is limited, as though success will increase with fewer resources - however, game scope is allowed to inflate indiscriminately, sometimes by owner demand. - Absolutely no learning occurring from project mismanagement. If someone insists the next project will be ‘better’, don't fall for it. - No training for management positions (or any position). There is an unspoken expectation that employees accept, cope with, and compensate for inadequate management/production. - Continuously changing tasking pipelines as though the problem isn’t that that each producer is expected to manage multiple departments as well as adapt to shifting goalposts from owners. - The highest paid, most senior people demonstrate the least accountability and, in some cases, the worst behavior. - Regularly practiced "cannibalism" where developers are 'borrowed' from one project to fill a void in another team - however since Obsidian is reluctant to hire anyone even when necessary, managers on the borrowing team get sneaky, cut deals, and slide work under the table to hold on to the borrowed employee. - There is no female leadership, and Obsidian has driven away the majority of its female staff in recent years. Women may not experience sexual harassment at Obsidian but their expertise will be ignored, their work will not be acknowledged (in quality or quantity), they will not receive the privileges reserved for the owners’ friends (promotions), and their longevity at Obsidian may be hindered by owner bias - regardless of their value as a teammate and their contributions to the company. Owners/Upper Management - Owners seem to be in a perpetual cold war. For better or worse, decisions happen when one them gives up fighting the other. - People’s experiences at Obsidian will vary dramatically depending on how much the owners like them. For example, leadership positions and promotions are reserved for friends and people who the owners “like” regardless of obvious red flags. - Hiring preference goes to friends or acquaintances despite qualifications. - Owners are far removed from the actual work of making games and seem surprised by everything that takes longer and costs more to make than it did in 2006. - Juvenile antics from owners including playing favorites, holding grudges, defensiveness, passive aggression, avoiding problems, fair-weather friendliness, withholding or being coy with feedback and expectations, and neglecting people they don’t like. - You will see senior employees and leads refusing to collaborate, ignoring direction, sneaking in content, ignoring feedback, avoiding confrontation to the detriment of the project, being defensive, failing to communicate, going behind the backs of other leads and departments, etc. - Owners describe Obsidian as a place of innovation and creativity but shoot down anything outside their narrow comfort zones, scrape the bottom of the same barrels, and avoid risk to a degree that borders on cowardice (yet all the while absorbing any collateral cost accrued by their poor leadership picks and mismanagement). - Owners regularly ignore projects. Other times they procrastinate playing projects until the eleventh hour, then demand changes. - Owners will not lift a finger to retain valuable employees, who are jumping ship at a regular pace. - Owners claim to have open-door policies but bringing issues to their attention only wastes your own time - the most serious problems are of their making, or the making of one of their untouchable favorites. - In the interest of 'transparency', the whole company gets to hear about who an owner chats with at trade shows, which at best foreshadows dead ends and at worst foreshadows bad deals, but wastes everyone's time either way. - A history of inaction and even retaliation from upper management results in reluctance among lower-rung employees to bring up issues. - A complete deafness to company morale and emotional health of employees.

1.0
21 Oct 2019

Bad Art Directors and Toxic Work Environment

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

- Good artists, designers and programmers in the trenches - The understand good story - The have a good understanding of RPGs, just not how to make a great AAA RPG (The Stick of Truth was 5+ years ago).

Cons

- Entrenched studio art director who doesn't want to further the look/tech at the studio, develop true pipelines for each of the art departments, or understands modern AAA studio art direction. - Highly political environment. - Art directors who don't listen. - A studio art director who is toxic. - Project art directors who cannot give clear direction. - Project art directors who only want to work with their friends. - No concept support of the actual levels for the artists to work from. - Complete chaos when it comes to when things need to be done or any coherent structure. - Entire parts of development left to the last minute - Tools constantly broken and ineffective - Development focusing on non-important functions and leaving important tasks to the last minute. -Bad Leadership from the top down. - Leads not understanding who work within standard workflows and blaming other departments when these problems creep up later. - Weak development and unrealistic budgets leave the end results falling short. - Lead who don't even want to be lead their teams. - Nepotism is real

2.0
23 Mar 2018
Recommend
CEO approval
Business outlook

Pros

- Great devs, you’ll love your core team minus a director or two and most of the company owners - Despite cons below, devs and hanging out with fellow employees outside of work is great - you get to work on RPGs (except Pathfinder and a few other games in past not being RPGs)

Cons

- Compliments on performance or any feedback at all is rare - All gender issues in reviews below, lot of women have resigned, although lack of promotion and training happens to everyone - Pay is below average, raises are minor, money seems to be in a trashfire somewhere (DICE parties, sponsored or attended). What seemed to generate revenue for the company doesn’t last long, keeping the treadmill going - Sense owners have checked out. CEO and owners absent a lot (especially this year and last – they’re more concerned about their new houses or renovating their houses than work), two in particular fight a lot, cold war-style (CEO and Exec. Producer) and waste time for months - Morale can get low - “Popular” review at top of queue is a paid featured review for Obsidian being an Enhanced Profile (it’s why the date is out of sync) - it’s also least helpful and super generic - Sense that if not an owner idea, it’s not going to go anywhere (different if kept within team) - Few job expectations except design, job training is negative reinforcement (less “do this, here’s what I want” it's more “you were wrong to do this” or “don’t do this”, kills morale) - Owners and several directors not held accountable for own tasks and responsibilities, esp. when causes problems for rest of team with delays or by them trying to do too much and add too many features - Owners literally demand respect, do nothing to deserve it - Owners and directors worse when involved with a project, can waste weeks of time based on decisions or eventually “fade away” leaving team holding the stick - Your department will get assigned devs without warning, they will be the type you don’t need (usually producers or desginers/artists no one team wants to work with), and you don’t get the people you DO need and have been asking for - The transfer of employees like this is often a further issue b/c their work performance has never been brought up with them, so it falls on the new team to do what the old team and the owners failed to do (not always, you get good ones, too) - Sometimes these employees are protected by owner friendships, adds further difficulty - Multiple tasking systems that never stick and are never adhered to, change often and tasking systems seem random - Owners ask teams to set up pages to get feedback, then don’t provide any feedback (except CEO, but comments are unhelpful) - Tasking systems further undermined by owners promoting them, then flipping the table and throwing it out the tasking window with sudden requests and no time assigned to do them – WHY TASK THEN - Tasking and programs that DO work (Slack) are strangely resisted - Lot of owner friendships and lot of subsequent employee friend retention as a result when higher-performers are let go – worse, NEW bad friend employees are hired, esp. in production, adding to the mess and inner circle - Get IPs but upper level doesn’t support them or believe in them (Pathfinder Adventures) – some team members don’t either - Poor contracts, but worse, exploit good ones with publishers, damaging relations with "cost padding" with no reason – team gets blamed - Refuse to pay contractors for work in order to create leverage with publisher to pay a milestone, team has to deal with it - Projects can get canceled suddenly with no back-up plans - Mistakes are not learned from, and common procedures for situations not established, even when easy to set up - Reviews either don’t happen, are late, and provide no direction for growth – worse (also said in other reviews below), reviews have a lot of individual bias – a lead’s opinion of your performance is worth less than an owner’s distant opinion of you, but you’ll never find out until too late b/c you don’t even get a review or feedback - Job you’re hired for may not be your job title, resulting in sudden surprise demotion when you ask why your title is different than it is - No management training, esp. production - Producers at Obsidian often end up switching to other roles in order to enjoy games again

Viewing 1 - 3 of 45 Reviews

Glassdoor has 52 Obsidian Entertainment reviews submitted anonymously by Obsidian Entertainment employees. Read employee reviews and ratings on Glassdoor to decide if Obsidian Entertainment is right for you.