Old building with a cubicle farm unless you’re high enough to get a door.
No real design standards — it’s a free-for-all depending on who’s doing the work.
SOPs are outdated and rarely enforced.
No upward mobility. Designers are often stuck unless they leave the department.
Pay is low. Raises are minimal. New hires often make more than seasoned employees.
No differentiation in job titles between tenured staff and new employees.
Some employees get stuck on low-value product lines with no path out.
Production deadlines take priority over doing things better or smarter.
Too many leaders, not enough people actually doing the work.
Targets are prioritized as they impact leaders’ bonuses, but designers don’t benefit from any bonus or incentive programs.
High performers get no recognition. Low performers face no consequences. Nothing changes.