Pros
- During it's Wilmslow years, it was a very chill and personal experience. The smaller size of the company lent to this.
- Project has great potential.
- Incredibly skilled teams with intelligent people.
- CEO has a vision and is participative in its development.
- Restructuring of the senior management was much needed and increases confidence towards the future of the product and company.
- The technology shows potential.
- Manchester office is new and has some nice perks, which are starting to dwindle due to cost cutting.
- Friendly teams.
- Manchester location is good.
- Managers have retained their human element. Most are family people, this might give them greater empathy.
- Pay feels appropriate.
- Depending on the project you are on, crunch is bad or crunch is very limited.
Cons
- Possibly over expanded during and after covid.
- Finances are clearly being re-assessed. Recent high profile layoffs and cut backs.
- With its expansion it is heading towards a more corporate setting, the cosy feeling from the old days is waning.
- There is a feeling HR are monitoring more heavily.
- Office policy has dictated 4 days in office, 1 day wfh, should be more wfh. I agree in office collaboration is beneficial, but so is a happier employee.
- CEO micro manages the project and could ease the foot off the gas on details.
- Design teams are more effective in recent times, but their numbers are lacking.
- Bonuses have been missing in recent years.
- Hiring freeze for 2 years except for teams in the most need.
- Cut backs on spending, but the company has clearly spent millions on studio outfitting, and continues to do so. It's an inconvenient truth with no excuse.
- The company is great, yet there is a feeling we could be part of the industry downturn.
- Leadership, Director level, can feel chaotic, improvements feel like they are being made.
- Chaotic design in recent years wastes time and money on inevitable rework.
- Basic gameplay loops and features will do, everything is overly complex in its initial implementation. We can add complexity later!
- Simple gameplay that has been in games from decades ago feels overly complex to implement.