Concept Artist applicants have rated the interview process at Ubisoft with 2 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 100% positive. To compare, the company-average is 83.3% positive. This is according to Glassdoor user ratings.
Candidates applying for Concept Artist roles take an average of 14 days to get hired, when considering 1 user submitted interviews for this role. To compare, the hiring process at Ubisoft overall takes an average of 16 days.
Common stages of the interview process at Ubisoft as a Concept Artist according to 1 Glassdoor interviews include:
Personality test: 50%
Group panel interview: 50%
Here are the most commonly searched roles for interview reports -
J'ai eu un entretien avec une responsable Talent Acquisition. Tout c'est très bien passé dans l'ensemble, j'ai eu des questions sur mon parcours professionnel, mon process de création etc. A la fin, cette personne m'a dit qu'elle enverrait mon portfolio au directeur artistique (qui était en "vacances") pour que l'on puisse discuter d'un art test. Je n'ai jamais eu de retour, même après avoir relancé poliment la personne. Dommage.
Clear communication from the hiring manager, in a timely manner and with clear intentions and expected goals. Communication thru linkedin and mail. However a bit more feedback when not moving forward could've been a plus.
Interview questions [1]
Question 1
Didnt get to this stage of getting interesting questions
I applied online. The process took 2 weeks. I interviewed at Ubisoft (Tokyo)
Interview
The interview is conducted ith several different groups. From art director to artists. Quite throuogh. 3 levels of interview in total and most of the question are quite resonable and friendly
Interview questions [1]
Question 1
what project did you participated and why come to japan