Our mission is to advance the cross-platform rendering hardware abstraction layer, focusing on lower power devices. We have a specialised rendering team that collaborates with other rendering teams across the globe to solve performance and feature issues for our game team partners.
You will be part of our experienced rendering team.
You will report to a Development Director and work in a hybrid remote/in-office capacity.
Responsibilities:
You will engineer C++ rendering back ends for Vulkan, Metal and other proprietary APIs
You will collaborate across team and discipline boundaries, providing suggestions and contributions outside the immediate team
Qualifications:
C++ knowledge with at least 3 years of professional programming experience in real-time rendering
Experience with memory management and multi-threading with related debugging and optimization experience
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