Pros
There are no positives with regards to this company.
Cons
Since I have been serving the company, the staff turnover rate is astronomical. More than 20 staff members have decided to leave this sinking vessel in the last two years and this shows no sign of stopping. However, what are the reasons you can ask, let's go into these details. First, the management team and how they continue to lead the company and its employees in the field. It's hard to think of the many ways that a media company in Esports' growing market could fail so dramatically, but the company is constantly making incredibly poor choices and refuses to listen to the reason because it is blinded by the next potential failed deal. The team has a set number of hours to produce each week and, whatever the situation, these numbers must be met. If a member or members of the team are on vacation or sick? Continue to produce content. And if all the talents of a given show were working on events? The show must continue. Even if the content creation team is working hard, it's never enough for senior management. Despite a serious lack of production staff and budget, the state of mind is never "well done", but rather "more, now!" For a company that strives so hard to integrate into the more modern, digital world, it is hampered by its traditional roots and terribly negotiated channel sales that dictate what needs to be created and its importance. There is neither the time nor the space to conceptualize and reinvigorate creative production, but employees working in production and post-production are forced to continue to produce inexpensive filler content. It is not surprising that the company has agreements with many territories around the world to carry the channel, each of which has its own contractual requirements. Great promises are made to clients without much dialogue, or even any interdepartmental dialogue, which creates a number of problems for many staff members. The focus is on selling instead of creativity and it shows in spades. In fact, it is a problem that affects the whole company. Nobody looks at what is produced, except for those who make it. This leads to the ever-present negativity that permeates the abominable office space, similar to a disused hangar near a Caledonian Road jail. The company wants you to believe that the office is in the middle of the sumptuous Kings Cross, but do not be fooled, it is near a former meat packing factory located a 15-20 minutes walk away. It may be that from time to time a complement is thrown at the creative team, but it is ridiculously easy to see through the fallacious words. Speaking of the atmosphere in the office itself. It was called "electric" in the past, but beyond all the energy that powers the office (which shorts out occasionally) it could not be further from the truth. It's an open plan, tin shed that does not receive natural light. The long room is filled to the brim with more than 25 people and yet you can hear a pin drop aside from times when employees are actively shouting at each other. There is a constant sense of unease and frustration in the office. In the few brief moments when employees spend time together after office hours they are reprimanded for leaving their office in a sort of dreadful mess which is greatly exaggerated. Ginx is a company that tries to be at the forefront of creative production in the field of esports but the office itself is a black hole of creative expression, there are no meeting rooms or break out spaces and production studios are constantly used for meetings and business calls even when work needs job done to prepare for productions. The company also has a HUGE problem with staff and recruitment. As a result of the massive amount of employee turnover the proper care is rarely taken when it comes to hiring new employees or maintaining current staff. This business is a classic example of trying to go too big, too fast. They had some success with their old-fashioned casual gaming format, but once they learned about the emerging Esports market, they decided to completely change the channel alienating their old audience (and their employees) along the way. They have gone from a fairly successful UK-based gaming channel to a failing world-wide Esports outlet. Their footprint in the esports market is laughable and it is easy to understand why there is such negativity in the office. When you spend a good part of your work week creating, promoting, selling something without an audience it can be very damaging to the mood. More could be said about GINX but it should be a good starting point if you are considering joining this company. If you want any semblance of joy in your professional life, you'd better avoid GINX ESPORTS TV at all costs.