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Goodgame Studios

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Goodgame Studios Reviews

3.2

49% would recommend to a friend

(209 total reviews)
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Oleg Roessger

35% approve of CEO

32% positive business outlook

Goodgame Studios has an employee rating of 3.2 out of 5 stars, based on 209 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Goodgame Studios employee rating is in line with the average (within 1 standard deviation) for employers within the Information Technology industry (3.9 stars).

Reviews by job title

209 reviews
4.0
21 Feb 2022
Recommend
CEO approval
Business outlook

Pros

Marketing Team has a good soul Mostly great hires - genuine collaborative people Average to competitive salary

Cons

Can be slow to react and sometimes waits for bigger competitors to validate decisions.

2.0
13 Mar 2015
Recommend
CEO approval
Business outlook

Pros

- Free cereal, fruit on Monday and Wednesday and drinks after work (used to be pretty much unlimited, but quantity and hours have been cut progressively). - Flexible working hours, 10 to 5 base and the freedom to add hours to reach 40 hours per week (unless when you're in QA). The company does not keep close track of this and largely trusts you to work the hours you are paid for. - Company parties are amazing and you get 20 euro per person per quarter for team events. - Very loose dress code, room for individuality. - Quality hires, at least in my team (see below for internal promotions). - Very flexible and fair when it comes to personal wishes. Special vacation requests for example, getting time off in advance, were possible for me.

Cons

The biggest caveat you have to keep in mind when considering this company, is that it is run (very successfully from a financial point of view) by a dentist and a lawyer. They could have been selling insulation material and the company would not be all that different. Marketing, sales and PR are by far the most important teams, and a lot of issues stem from that. - No flat hierarchies. Despite what is still being said during interviews, there is a serious level of overhead you will battle. You talk to your project manager, who talks to the first, who talks to the lead, who talks to the team lead, who talks to the department lead, who talks to ... If you're lucky people are actually talking, but it might all go through Jira tickets. Trying to skip one of those levels could get you in trouble. - For a company that is 100% privately owned, it is run as though there are outside investors. With games that have zero hype built around them, it makes little sense that you let marketing dictate a release date and that teams end up working on Saturday. On that note, poor planning seems to be a common occurrence in general. Ideas become critical overnight only to be cancelled again when fully implemented two weeks later. Breaking releases of tools the company relies on get announced months in advance, but it gets ignored until the games stop working. - Good old boys club when it comes to management. Though they advertise with the company being multicultural, once you reach a certain level you need to be white, male and German speaking. Yes there are exceptions, but they are just that. - Internal promotions are questionable at times. I've seen more than one person get bumped up to a position they would never have been hired for if they weren't dating someone higher up, or were grandfathered into the company. - Poor communication skills from the top down. Major decisions that affect entire teams are taken without any input from the relevant parties and nothing is shared until the last second. Any available information comes from office gossip. Failed projects are swept under the rug without a proper retrospective, so the same mistakes are made over and over again. - Every decision is based on tracking data. This makes sense in many ways, but also kills the creative process of game design and development. No one seems to listen to actual customer needs and wants. The value of a feature is purely defined by weekly spreadsheets that list the amount of paying users.

1.0
24 Mar 2014
Recommend
CEO approval
Business outlook

Pros

Great company to do a intership, due to the fact that most its workforce are interns. Good people and working culture.

Cons

GGS hires staff with no games working experience, so they can pay low wages. People with gaming experience do not last because they make them train their interns. After somet ransfer of their knowhow has occur, they fire them, because is cheaper to pay a semitrained intern than a professional. The people that are "well paid" are constantly remided of how much they earned and how great it to work there.

Viewing 1 - 3 of 209 Reviews

Glassdoor has 306 Goodgame Studios reviews submitted anonymously by Goodgame Studios employees. Read employee reviews and ratings on Glassdoor to decide if Goodgame Studios is right for you.