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Immersive Gamebox

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Immersive Gamebox Reviews

3.6

69% would recommend to a friend

(43 total reviews)
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Will Dean

41% approve of CEO

32% positive business outlook

Immersive Gamebox has an employee rating of 3.6 out of 5 stars, based on 43 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Immersive Gamebox employee rating is in line with the average (within 1 standard deviation) for employers within the Arts, entertainment and recreation industry (3.9 stars).

Reviews by job title

43 reviews
1.0
5 Nov 2023
Recommend
CEO approval
Business outlook

Pros

All the good people have left… so this is hard to answer

Cons

- CEO is a bully. He’s always telling people how intelligent he is… He’s a sociopath. Google him, people have written books about how toxic he is from Tough Mudder - they get people to bash piñatas and if you don’t hit it hard enough you get fired because you don’t have enough passion - they rinse people of everything in the first six months then do them over - the CFO (well, former, he’s been demoted himself now) and cofounder is spineless and says bad things about the CEO behind his back but won’t stand up to him - CEO once said to someone “diversity isn’t a priority right now” - CEO will only promote you if you have an MBA. Otherwise he makes you feel stupid. He once applauded everyone in the room who had an MBA and has told people he’d take them more seriously if they had a piece of paper to back them up - the games are RUBBISH. They have been trying to get Ghostbusters live for six months after it’s original due date. They lie to their IP partners and don’t care about the consequences - the financial numbers are made up and the CEO laughs about how well he fools the board - no job security, everyone’s role is at risk

3.0
17 Dec 2021
Recommend
CEO approval
Business outlook

Pros

- The technology is genuinely pretty interesting, and when it all combines into one big machine, seeing all the systems work is neat. - You get a lot of responsibility with your work, and management is relatively hands-off with how you do it, so long as it gets done. - You're expected to make the occasional mistake, which is refreshing. - The general atmosphere in meetings and team calls is one where you're expected to ask questions of upper management, and hard questions aren't shunned (although depending on the question, you may not actually get a good answer or one that satisfies) - Team socials are infrequent & somewhat casual. Still awkward, but alright all-things-considered. - It's a lot-of-hats kind of workplace. If you want variety in your work, with the flexibility, responsability, and ability to jump around, this is a pretty decent start-up for that. - Hours aren't tracked, you aren't expected to do a solid 9-5 every day. You can end a bit earlier some days, work a little later other days. As long as your work is done on-time and to a degree of quality, you're relatively free to work as best for you (although if that's remotely, they don't like that, they want people in-office)

Cons

- Projects and features are erratically planned and prioritised. Whilst plans are made well in advance based on Half-Years, the actual work done can change on a monthly or weekly basis. Depending on your job-role, this can completely upset other plans. - When it comes to culture, you're able to negotiate and deliberate on features/timelines for your tasks. But when it comes time to negotiating issues like Office/Remote hours, or whether you're allowed to not go to socials, management absolutely does not compromise. They'll say they listen to you, but over time will progressively not budge until you compromise with them. - The budget goes to the venues, not to the development team. You're expected to work odd hours outside of the 9-5 without guaranteed compensation, and requests for staff/testing/time have gone unheeded in the past. - Not as much time is put into maintenance as is put into new features. At some points it felt like we had work for 6 people needing to be done by 3 without much overarching planning around it; a key problem is having new projects to deploy whilst trying to fit in maintenance & new features into that on top of the older ones. - It's taken an oddly long amount of time to fill certain roles, and likewise some staff will vanish; over time the consistent message was "they aren't/weren't a good fit for the company/culture". This desired "fit" from my experience seemed to be that they weren't ready to do certain tasks on a whim for the company, where up to that point the person in question was a solid employee, all it takes is one critical decision and you're gone.

2.0
5 Nov 2023

Just Don't

Recommend
CEO approval
Business outlook

Pros

It's a growing company with a lot of ambitions and a constant staff shortage so you will definitely be exposed to more environments, projects and challenges than you would in the average job so you will learn a lot. Unlimited holiday which you are encouraged to take (although you will be expected to be available whilst on holiday and expected to rearrange if a deadline or important date comes up during your holiday) The actual concept is very exciting and a fun product to work on

Cons

No job security - even when your employee feedback is strong. Many employees have had their jobs hired out from underneath them whilst being told that their job is safe and that they're doing well. Often employees have found out their job is at risk when they see their own jobs advertised, when no performance concerns have been raised. The culture is "this isn't the right environment for everyone" which is a fairly uncontroversial statement for a start up, but this statement is then used as a blanket excuse for why employees haven't worked out. There is never any self reflection when long standing or even new employees quit suddenly citing the culture as toxic, or when staff are suddenly let go with no due process (ie performance meetings or improvement plans). In under 4 months over 15 employees from the head office team quit or were let go - bearing in mind the size of the head office team at this time, this was about 33% of the team. There is a concerning lack of ethnic diversity in head office, and although the gender split is fairly equal there is a significantly higher turnover rate of female staff especially at a senior level. There is an assumed incompetence and worse, malicious intent, about almost every employee if a mistake is made. Whilst mistakes are outwardly encouraged, the reality is if an employee does make a mistake they are 'marked' as incompetent or as an active saboteur of the company whose sole intention is to bring the company down from within. The CEO is incredibly paranoid, which he wears as a badge of honor, and is unable to regulate his emotions which means it is often like working in an office with, and for a company run by, a volatile two year old. Unfortunately he is also very passionate about culture and ensuring everyone has a clear view of what culture looks like within that company. These two things combined means that the culture he creates is also paranoid and volatile with priorities and targets that change daily based on his latest business development whim and/or his personal feeling on any individual (and therefore their team/department) within the business.

Viewing 1 - 3 of 43 Reviews

Glassdoor has 50 Immersive Gamebox reviews submitted anonymously by Immersive Gamebox employees. Read employee reviews and ratings on Glassdoor to decide if Immersive Gamebox is right for you.