TLDR: aggressive non compete clause, lack of creative freedom, big and slow corporation, boring tasks, obsolete tech, small career advancement opportunities.
- 3 month notice period + 3 month non-compete period is not used to protect the company. Instead it's aggresively used to bully people who is quitting and scare people who is thinking to quit. Non-compete is even applied, if you go outside of mobile game industry. This is especially damaging, because not all companies will wait 6 month to hire you.
- Work on personal projects is disallowed. Even non commercially for self education purpose. And you have to ask special permission to participate in game jams.
- Not much career advancement opportunities inside of Berlin studio.
- Company is being run by salesmen, who have no idea of how to manage creative people.
- Don't believe the promotional materials on the web. Don't fool yourself, King is a big corporation with corresponding negative traits.
- Company management goes not follow the company values it has defined.
- Everything in the company happens extremely slow. And numerous middle managers makes it even worse.
- Decision making happens painfully slow, partially because it happens in Stockholm, not locally in Berlin.
- Incompetent people in managerial positions are being kept because they are close to the studio management. It hurts the teams, but nobody says anything because they are nice guys.
- Lack of creative freedom. Most of the time you will spend cloning features from other titles, because business analysts said so.
- Business analysts have much more impact on game design than actual game designers.
- Work here is not about creating great experience for the players, instead it's about squeezing more money from them.
- Lots of promises to improve upon negative points, but almost no action
Technology
- Obsolete game engine and legacy code slow down feature development.
- Engine team is unable to deliver quality tools.
- It's really hard to push tasks to decrease the technical debt.
- Adoption of modern tools and techniques is happening is extremely slow rate.
- Lack of technical direction. Studio actually hired a Scrum master for the role of Technical Director.
- Most of work is simple UI changes, or cloning features from other internal titles. So very little learning opportunities.