A great place to work - Senior 2D Artist Netspeak Games Employee Review

5.0
2 Sept 2025
Recommend
CEO approval
Business outlook

Pros

A supportive, genuinely kind, close-knit team fosters a blameless culture. The company offers flexible, remote-friendly working conditions, including proper access to tools and hardware and solid support for a remote setup. The work is really engaging and creative, giving people a real say in shaping ideas. I never felt like just a cog in the machine! Regular, constructive feedback supports growth, and leadership is accessible and open to input. The pay is competitive, even as a remote employee.

Cons

Deadlines can tighten around milestones, and priorities can shift quickly, so being able to adapt is important.

Explore other reviews about Netspeak Games

4.0
12 Aug 2025
Recommend
CEO approval
Business outlook

Pros

I had a good time working for Netspeak games. Fellow employees are friendly and helpful. The company culture doesn't feel like a cult, its creative and passionate.

Cons

I got released abruptly, despite promised a longer term stay because they ran out of tasks for me. Nevertheless, I got extra pay which gave me a HeadStart for my next search.

4.0
2 Sept 2025
Recommend
CEO approval
Business outlook

Pros

I genuinely enjoyed my time at Netspeak Games. The people here are incredibly nice and supportive, which made the studio feel welcoming from day one. I was able to learn a lot, challenge myself, and really grow in my role thanks to the collaborative environment. Management and leadership were attentive and accommodating, always doing their best to support me and ensure I had what I needed to thrive. It was clear that everyone cared not just about the game we were building, but also about the people making it.

Cons

Like many studios working on something ambitious, there can be fast-paced moments and shifting priorities. It’s not necessarily a downside, but it does mean you’ll need to be adaptable and comfortable with change. At times, tasks and the overall game roadmap could feel a bit vague, which sometimes made it discouraging when the direction wasn’t fully clear. The fast-paced nature of the company also meant there was less time to polish and refine the game as much as we wanted, .

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