Software Engineer I applicants have rated the interview process at Uber with 3.3 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 57% positive. To compare, the company-average is 52.5% positive. This is according to Glassdoor user ratings.
Candidates applying for Software Engineer I roles take an average of 1 day to get hired, when considering 7 user submitted interviews for this role. To compare, the hiring process at Uber overall takes an average of 23 days.
Common stages of the interview process at Uber as a Software Engineer I according to 7 Glassdoor interviews include:
Phone interview: 50%
One on one interview: 25%
Skills test: 13%
Group panel interview: 13%
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The interview process started with a recruiter screen where they covered my background and the role's expectations. Next, I had a phone screen focused on technical skills where I faced a DSA question on frequent elements in an array. I had practiced similar problems on prachub.com beforehand, which helped me tackle it effectively. The technical rounds consisted of coding and system design questions, including rate limiting. Finally, I had a behavioral interview where they assessed cultural fit. Overall, the experience was average, but I received and accepted an offer.
I applied online. I interviewed at Uber (Seattle, WA) in Nov 2025
Interview
Very similar to Amazon Interview. Initial coding round, followed by an hour of live coding round. Expect DSA questions on the Hard level. I observed that the interview tries to give you hints if you are almost there.
I interviewed at Uber (San Francisco, CA) in Apr 2026
Interview
Recruiter screen then there was a hiring manager round which felt more like a mix of product sense + execution - mostly a mix of OOP algorithms in Python or Java and some high-level system design. The onsite was 5 back to back rounds covering data structures, database management (heavy on SQL and data lifecycles), deep sys design, and behavioral. The sys design round was the real test where I had to walk through building a scalable real-time gaming leaderboard, discussing tradeoffs ofcourse in architecture, APIs, and data flow. The coding rounds was around things like linked lists and tree traversals, while the behavioral part focused heavily on ownership of my code and handling feedback. When you prep, make sure you can go a level deeper on database management and object oriented patterns instead of just grinding LC I’d say. I did grind LC though but ensure you understand the depth behind everything you solve. I also did a few mocks with uber swe on prepfully specifically for the sys design and database rounds and that honestly helped me catch some blind spots in my architecture knowledge and practice explaining my tradeoffs clearly. I’d say get a mock or two from anywhere if you can - helped me a lot!